ScienceAR - Engaging Educational Activities APK - v1.1

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Engaging Educational Activities With the Power of AR... [readmore]


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Version 1.1
Update
Size 76.68 MB
Category Education
Developer DGApps
Downloads ↓ 70
⇣ Download APK (76.68 MB)

This is an original APK file direct fetch from google play. It is safe to download and free of any virus.

Basic Infos

License type Free
Version 1.1
Size 76.68 MB (80403438)
Filename com.daniel.apps.sciencear_10_80403438.apk
Requirement 4.1 and up
Type app
Category Education
Package name: com.daniel.apps.sciencear
Slogan: Engaging Educational Activities With the Power of AR

App Permissions (inside APK file)


‣ android.permission.INTERNET
‣ android.permission.CAMERA
‣ android.permission.ACCESS_NETWORK_STATE
‣ android.permission.WRITE_EXTERNAL_STORAGE
‣ android.permission.READ_EXTERNAL_STORAGE


Features used


‣ android.hardware.camera

Screenshots (2 images)

ScienceAR - Engaging Educational Activities screenshot 1 ScienceAR - Engaging Educational Activities screenshot 2

About ScienceAR - Engaging Educational Activities APK

ScienceAR - Engaging Educational Activities poster
ScienceAR - Engaging Educational Activities APK version 1.1 poster

Latest update


♦ Zoom functionality added
♦ Improvements to targets

ScienceAR - Engaging Educational Activities APK Description


Background:
According to Wikipedia, Augmented Reality (AR) is “an interactive experience of a real-world environment where the objects that reside in the real-world are "augmented" by computer-generated perceptual information”. AR opens opportunities to experience videos, 3D models and data as interactive activities. Research shows that including AR in the classroom environment makes the lessons more interactive, engaging, fun and informative for students. Based on this data, I have created a prototype of an application that can enhance learning and contribute to an improved educational experience.

Problem:
In the era of technological innovation, most educational materials still remain traditional. Per The Hechinger Report, a team of researchers tracked off-task behavior of students in over 50 classrooms, grades K to 4. They collected over 100,000 observations of student behavior from roughly 1,100 students over the course of a school year and found that the average elementary school student is distracted over 25% of the time, regardless of age. They also concluded that students went off task more frequently during “whole-group” instruction than during small group or individual work. This shows that students are disengaged and often become distracted from their work.

Solution:
Research shows that augmented reality can improve student learning by enhancing their sense of experience, providing the perception of reality and making the classroom environment more engaging and interesting. Dr. Del Siegle states that the technology enables students to “explore the great museums of the world, bring dangerous or extinct animals virtually into students’ environments . . ., and conduct hazardous science experiments . . .”. Most contemporary education is based on two-dimensional forms, like books and documents. Augmented reality provides interactive and tri-dimensional interaction in a real-time experience, that is consistent and reflective of practical objects in the real world. This comprehensive and dynamic learning experience has the potential to enhance learning by engaging students and triggering their creativity and interest.

Procedure:
The goal was to create a tool that teachers could use to trigger students' imagination
and creativity to enhance their learning experience. The technology that I have developed has the potential to change the perception of classroom routines by replacing traditional two-dimensional worksheets with a realistic and exciting three-dimensional experience.
Currently the project is in the evaluation stage. Once implemented in a classroom it can be updated and improved based on the received feedback.

Conclusion:
ScienceAR is a tool to engage students in science. It is adaptive and can be scaled to any device with a camera, e.g. phone, tablet, desktop or laptop. By creating a real-world experience effect, it turns lessons into memorable and fun interactive sessions.

How to install ScienceAR - Engaging Educational Activities APK for Android


Download ScienceAR - Engaging Educational Activities APK file (com.daniel.apps.sciencear_10_80403438.apk) from APKPure.live, then follow these steps:

Update Phone Settings

  • Go to your phone Settings page
  • Tap Security or Applications (varies with device)
  • Check the Unknown Sources box
  • Confirm with OK

Go to Downloads

  • Open Downloads on your device by going to My Files or Files
  • Tap the APK file you downloaded (com.daniel.apps.sciencear_10_80403438.apk)
  • Tap Install when prompted, the APK file you downloaded will be installed on your device.

How to install ScienceAR - Engaging Educational Activities APK on Windows PC 7/8/10/11 or MAC?


Download ScienceAR - Engaging Educational Activities APK file (com.daniel.apps.sciencear_10_80403438.apk) from APKPure.live to your PC (ex: C://Users/xxx/Downloads/(com.daniel.apps.sciencear_10_80403438.apk), then follow these steps appear on screen.

Using Emulator:

  • Download And Install one Emulator Softwares (Ex: Bluestacks, GenyMotion, NoxPlayer)
  • Simple install APK on PC by drag and drop file com.daniel.apps.sciencear_10_80403438.apk on Emulator screen

ScienceAR - Engaging Educational Activities APK Pros & Cons


Pros
  • This app is safe, it's not require high risk permissions
  • Compatible with 32 bit device (most Emulator using 32bit arch CPU)
  • Compatible with 64-bit device (some android device and current Bluestacks)

Cons
Everything is good.


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